Wednesday, April 9, 2014
This is the third and final installment of the UDK Landscape trilogy. In the first two parts of this series, we created our height and weight maps using Terresculptor and then imported those maps into UDK. In this post we will show you how to apply materials to your landscape to make it look nice and pretty.
This one is relatively complicated if you aren't familiar with UDK's Material Editor, so I've made the instructions as detailed as possible.