Saturday, January 31, 2015
So in this tutorial we will take a look at how to prevent actors from spawning on top of each other by using a Sphere Trace for Objects. The Trace for Objects set of functions are useful for many applications, but in this instance we will be using it as a work-around for the either defective or misleading "Spawn Even If Colliding" boolean on the SpawnActor function.
Created for UE4 v4.6.1
Thursday, January 29, 2015
In Unreal Engine you can use emissive materials to help give your meshes some character and light up your game. Basically, if you want your material to give off some light without having to add a lamp to your scene you're going to be working with emissives. This is going to be a short and relatively simple tutorial on how to create meshes in Blender and texture them in Substance Designer so that they can light up in Unreal Engine 4 using emissive materials.
Friday, January 23, 2015
Alright guys. After a very long hiatus, IDKUDK has returned with our UMG tutorial series UE4.6 has been released (and 4.7 is pending), so here's the newest iteration of how to build a basic menu using UMG. Epic has added new features to UMG, including the ability to use 3D menus, but that will have to wait for a later tutorial.
This tutorial picks up where we left off in the last UMG tutorial.